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Enter the gungeon items tv
Enter the gungeon items tv












Canine Companion: Junior II, who can dig up items but can't fight.Beauty Is Never Tarnished: She's maybe the most attractive of the gungeoneers, so she's the only one whose character portrait on the Punch-Out phase of the rat fight doesn't get covered in comical bruises and whelts when at low health, instead just wincing and closing an eye in pain.Wolfenclaw, who put her in cryogenic stasis. In her past life, she was a treasure hunter of sorts from about 1000 years ago who was caught in an inescapable trap by her nemesis Dr. Her dog can occasionally dig up consumable items such as health and ammo. Her starting weapons are the Rusty Sidearm and the Crossbow. But Thou Must!: You cannot chose not to surrender or give up before the last fight in your past, and the game is actually honest about it.Ī mysterious gunslinger who braves the Gungeon alongside her dog, Junior II.Boxed Crook: She had two choices: The Gungeon or a life sentence.This recommended to be used as a way to capitalise on mistakes, however, rather than intentionally getting hurt to proc it. The Berserker: Her Enraging Photo item makes it so that she does double damage for a short while after taking damage.And while all other characters' pasts indicate a degree of selflessness (saving your squad from an Eldritch Abomination, saving your friend from a battleship, or escaping a trap to prevent a Mad Scientist from getting his hands on a powerful relic), the Convict plans to get revenge on her former ally and escape with her money. Anti-Hero: She is a convicted criminal.Her partner-in-crime eventually sold her out to the Hegemony, thus leading to her imprisonment. In her past life, she was once the legendary crime boss "Laser Lily" who had worked with the crooked politician Black Stache. Her active item is a Molotov Cocktail and her passive item is a photo of her nemesis that gives her a damage buff whenever she takes damage. Her starting weapons are the Budget Revolver and the Sawed-off Shotgun. Although since it makes them immune to all damage as long as they are rolling, and given the very nature of the game, it is more of a necessary combat roll.Ī prisoner who has chosen to take her chances in the Gungeon rather than face life imprisonment. Unnecessary Combat Roll: All of them can dodge roll.The former doesn't recover health in the same way, but can electrify water from any distance, dealing damage to a large area just like powerful spells, while the latter can destroy bullets and is immune to contact damage, but cannot use their special powers when lacking health. The Mage archetype would then be the mechanically unusual classes-y Robot and Bullet.From another point of view, the Hunter could be regarded as a Ranger/Archer/Scout archetype, who's good at sniping with a crossbow and surviving on her own thanks to her dog, who barks at hidden dangers and finds resources.Apart from that and her pistol, her only other exclusive is a crossbow, a powerful long-ranged weapon that makes up for her small selection of items. She has Junior II, a dog who's essentially her familiar (bringing to mind Rangers and Druids), who occasionally finds items (and detects Mimics). The Hunter makes the loosest fit, being something of a Mage-Thief hybrid.Her active items, molotov cocktails, are the only initial active items that are actually offensively-oriented, and her passive gives her a short damage bonus every time she sustains damage. Apart from her pistol, she gets a sawed-off shotgun, for close encounters. He also is the only character that starts out with armor, and gets one ammo drop to hold out a bit longer. He is one of two characters that gets only one weapon, but his sidearm is the most reliable, with a larger clip, amazing accuracy (made better by the accuracy bonus he gets at the beginning), and a stronger knockback for keeping enemies at bay.

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He is the character that is most likely to amass items and weapons due to his ability to pick locks (a classic thief gimmick) and to get items at lower prices in the shop, something he can take full advantage of since he also has extra inventory space. The Pilot is the Thief: He has the least firepower (he depends at first solely on his sidearm, which is rather inaccurate and short-ranged), and instead he relies on a collection of non-offensive abilities to get by.Fighter, Mage, Thief: The main four Gungeoneers, at least, roughly follow this scheme:.Which they intend to correct with the Gun That Can Kill The Past. Dark and Troubled Past: They all have something that went wrong in their past.












Enter the gungeon items tv